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For-Profit (Creative) Software

@EndVertex

Here is a summary of the key points:

[00:00] Introduction - The video discusses the challenges and issues with the business models and pricing of various creative software tools over the years.

[05:38] XSI (Softimage) - Discusses how the author lost access to 3D software like XSI after graduating, and the difficulties of transitioning to new tools like Blender.

[14:37] Flash - Covers the history of Flash, its rise and adoption, and how Adobe's acquisition of Macromedia led to changes that ultimately contributed to its decline.

[30:13] ZBrush - Highlights how ZBrush revolutionized 3D sculpting and its unique workflow, and how the company behind it maintained a reasonable pricing model for a long time.

[42:26] Substance - Examines the evolution of texture painting tools like Substance Painter and Designer, and how they were eventually acquired by Adobe.

[51:30] Modern Software Development - Criticizes the shift towards subscription-based pricing models and the negative impact it has on users, especially individual creators.

[01:00:59] Protecting Ourselves - Provides suggestions on how users can adapt and protect themselves, such as embracing open-source alternatives, learning universal skills, and engaging with online communities.

[01:06:22] Conclusion - Emphasizes the need to continue discussing these issues and finding constructive ways to address the predatory practices of major software companies.

The overall message is a critique of the software industry's shift towards subscription-based models and the challenges it poses for individual creators, while also highlighting the importance of open-source alternatives and community-driven solutions.


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